Virtual Economy¶
We are excited to introduce virtual economy tools!
In project settings, it is now possible to set up the Item used as a hard currency. For such an Item, the price in real currency can be set (currently, in USD). All in-game items inherited from the Balancy Item now have the “HC price” parameter to define their value in a specified hard currency. Also, it is now possible to set up the USD price for one rewarded video. It is up to you to define that price. We recommend using historical product analytics data related to the ad revenue of the particular game to figure out the average value of 1 RV watch.
We’ve included information about the economy balance for StoreItems, Offers, and Game Store. Balancy now calculates values for prices and rewards in hard currency and USD. The system compares these values to make it clear whether there is any unnecessary discounting or overpricing in the economy setup.
This feature helps to find and check if the virtual economy is set up as intended, highlighting possible weak points of giving away too much goods or asking too much money for too few rewards. This information is presented in system columns in a table view, document modals, and store slot panels. Columns can be hidden if not needed, and the tables can be sorted based on the information in these columns.
The feature will be evolving over time. If you find it useful, please don't hesitate to share your feedback with us, so we could plan our future updates accordingly.